Students who complete the required courses can expect to achieve the following objectives. Additional objectives will be attained depending on each student’s choice of electives.

o Construct 3D models in Autodesk Maya by creating and editing primitives by moving, rotating, scaling, and grouping them.
o Manipulate objects in Maya by selecting components, and rotating, scaling, and transforming them and using Boolean objects to combine or extrude shapes.
o Develop tiling textures for video games from reference photos or other source material.
o Test and apply texture tiles to 3D objects and environments and apply tiling textures to a range of maps commonly used in video games.
o Apply basic three-point lighting techniques in Maya and use shadows and highlights to affect emotion.
o Apply ambient, directional, spot, and point lights in Maya and modify their controls for position, intensity, and color.
o Develop and apply shaders that create realistically-lit surfaces with color, gloss, reflection, and other characteristics.
o Apply basic principles of animation with Maya such as squash and stretch, anticipation, and follow through to basic characters and objects.
o Use the Maya Graph Editor and Dope Sheet to create natural-looking, overlapping animated action.
o Develop a believable walk cycle and use posing within the cycle to create mood and personality.



    • Course Overview/Description Course Objectives Course Outline Prerequisites/Audience PC Requirements/Materials Included Instructor Bio FAQs See a Demo
  •  
  • 3ds max
  • Advanced Personal Fitness Trainer
  • Casino Baccarat Dealer
  • Casino Blackjack Dealer
  • Casino Poker Dealer
  • Certified Global Business Professional
  • Certified Wedding Planner
  • Emergency Management Training for First Responders
  • Fine Arts Certificate
  • Fitness Business Management
  • Hospitality and Casino Management
  • Personal Fitness Trainer
  • Personal Training and Group Exercise Training for Older Adults
  • Travel Agent Training
  • Video Game Design and Development
  • Women's Exercise Training and Wellness

Game Art Certificate

GES 604 -- 420 hours

Course Objectives


    Students who complete the required courses can expect to achieve the following objectives. Additional objectives will be attained depending on each student’s choice of electives.

    o Construct 3D models in Autodesk Maya by creating and editing primitives by moving, rotating, scaling, and grouping them.
    o Manipulate objects in Maya by selecting components, and rotating, scaling, and transforming them and using Boolean objects to combine or extrude shapes.
    o Develop tiling textures for video games from reference photos or other source material.
    o Test and apply texture tiles to 3D objects and environments and apply tiling textures to a range of maps commonly used in video games.
    o Apply basic three-point lighting techniques in Maya and use shadows and highlights to affect emotion.
    o Apply ambient, directional, spot, and point lights in Maya and modify their controls for position, intensity, and color.
    o Develop and apply shaders that create realistically-lit surfaces with color, gloss, reflection, and other characteristics.
    o Apply basic principles of animation with Maya such as squash and stretch, anticipation, and follow through to basic characters and objects.
    o Use the Maya Graph Editor and Dope Sheet to create natural-looking, overlapping animated action.
    o Develop a believable walk cycle and use posing within the cycle to create mood and personality.



Find a School