Students who complete the required courses can expect to achieve the following objectives. Additional objectives will be attained depending on each student’s choice of electives.

o Construct 3D models in Autodesk Maya by creating and editing primitives by moving, rotating, scaling, and grouping them.
o Manipulate objects in Maya by selecting components, and rotating, scaling, and transforming them and using Boolean objects to combine or extrude shapes.
o Develop tiling textures for video games from reference photos or other source material.
o Test and apply texture tiles to 3D objects and environments and apply tiling textures to a range of maps commonly used in video games.
o Apply basic three-point lighting techniques in Maya and use shadows and highlights to affect emotion.
o Apply ambient, directional, spot, and point lights in Maya and modify their controls for position, intensity, and color.
o Develop and apply shaders that create realistically-lit surfaces with color, gloss, reflection, and other characteristics.
o Apply basic principles of animation with Maya such as squash and stretch, anticipation, and follow through to basic characters and objects.
o Use the Maya Graph Editor and Dope Sheet to create natural-looking, overlapping animated action.
o Develop a believable walk cycle and use posing within the cycle to create mood and personality.



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Video Game Art

GES 604 -- 300 hours

Course Objectives


    Students who complete the required courses can expect to achieve the following objectives. Additional objectives will be attained depending on each student’s choice of electives.

    o Construct 3D models in Autodesk Maya by creating and editing primitives by moving, rotating, scaling, and grouping them.
    o Manipulate objects in Maya by selecting components, and rotating, scaling, and transforming them and using Boolean objects to combine or extrude shapes.
    o Develop tiling textures for video games from reference photos or other source material.
    o Test and apply texture tiles to 3D objects and environments and apply tiling textures to a range of maps commonly used in video games.
    o Apply basic three-point lighting techniques in Maya and use shadows and highlights to affect emotion.
    o Apply ambient, directional, spot, and point lights in Maya and modify their controls for position, intensity, and color.
    o Develop and apply shaders that create realistically-lit surfaces with color, gloss, reflection, and other characteristics.
    o Apply basic principles of animation with Maya such as squash and stretch, anticipation, and follow through to basic characters and objects.
    o Use the Maya Graph Editor and Dope Sheet to create natural-looking, overlapping animated action.
    o Develop a believable walk cycle and use posing within the cycle to create mood and personality.



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