I. Basic Concepts and Navigation of User Interface
II. 3DS Max Workflow
III. Naming Conventions
IV. Working with Objects
V. Basic Modeling
VI. Materials and Maps
VII. Basic Animation
VIII. Working with Trackview
IX. Building Compound Objects
X. Creating and Controlling Particle Systems
XI. Creating Atmospheric Effects
XII. Rendering and Post Production
XIII. Modeling Using Reference Images
XIV. Advanced Production Tutorials
XV. Maxscript


    • Course Overview/Description Course Objectives Course Outline Prerequisites/Audience PC Requirements/Materials Included Instructor Bio FAQs See a Demo
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3ds max

GES 501 -- 360 hours

Course Outline


    I. Basic Concepts and Navigation of User Interface
    II. 3DS Max Workflow
    III. Naming Conventions
    IV. Working with Objects
    V. Basic Modeling
    VI. Materials and Maps
    VII. Basic Animation
    VIII. Working with Trackview
    IX. Building Compound Objects
    X. Creating and Controlling Particle Systems
    XI. Creating Atmospheric Effects
    XII. Rendering and Post Production
    XIII. Modeling Using Reference Images
    XIV. Advanced Production Tutorials
    XV. Maxscript


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